With the new generation of crowd tech, story/player. (Technically speaking the crowd tech handles 100 times more characters). We can't justify a sequel unless it's 10 times better in every way! And that's what we aim to do. With all the major limitations of UEBS1 gone (Including pathfinding), we now have the freedom to develop something truly massive and memorable. This new tech in UEBS2 is our greatest accomplishment yet, which we think may set some serious standards for the industry.
At Brilliant Games, we are obsessed with creating and innovating. And the biggest problem? The thousands of modded characters would no longer work, and years of work from the community would be lost. UEBS1 has been built around the old generation of crowd tech, and everything else would have to be re-coded and rewritten. Why not bring this tech into UEBS1? Simply said, the entire game would break. UEBS2 animations now have almost no significant memory footprint. This issue was majorly improved in Black Masses, and now completely solved in UEBS2. This is because each animation and character takes a serious amount of memory/ram. One example of a brick wall limitation in UEBS1, is the ability to have more variety in animations, as well as unit types per battle. UEBS1 crowd tech is aging, and it's becoming difficult to squeeze much more out of it. So why am I talking about crowd tech? Because when developing something this advanced, it often comes with limitations and sacrifices as to what it can do. UEBS2 is the next after Black Masses, and it was also completely rewritten. The Black Masses crowd tech is the next generation of UEBS crowd tech, and was rewritten from the ground up.
For those of you who don't know, UEBS1 crowd tech is actually 2 generations old here at Brilliant Games. Believe us when we say, you can't just open an editor and throw a bunch of characters in, you won't get past 100 without issues in most cases. At Brilliant Games we LOVE battles, and large battles are not possible without some seriously advanced technology. The crowd tech in UEBS1 is one of the main systems that drive the game. Brilliant Games has since expanded into a team, and our capabilities, skillsets and budget have increased. During development of UEBS1, I was the only developer with very limited resources. Prepare for lots of technical stuff! UEBS has a lot of potential for improvement, and the directions the game can go are infinite. In the next paragraph, I want to go over some of the reasons it's been difficult to deliver on all requests for UEBS1, and why a sequel makes the most sense to us. Over the years UEBS1 has grown a fair amount, much of which we have the community to thank. We will continue to release updates before the UEBS2 release. I first want to assure you, we never planned to stop updating UEBS1. Add UEBS2 to your wishlist now! More Updates Coming To UEBS1! Community Announcements I hope everyone is having a great weekend! I wanted to address the some comments popping up around UEBS2. We showcase our mass projectile physics and rendering system on scales no man has seen! Video: Tech Video For UEBS2 Shows 10 Million Characters Community Announcements We released a video today showing off how our technology works for UEBS2, and how we hope to set the standard for years to come.
#BEAST BATTLE SIMULATOR DEMO FULL#
It's Official! Full RTS Has Arrived In Ultimate Epic Battle Simulator 2 Community Announcements RTS is officially coming to UEBS2! Watch the video to find out more! 1 Million Spartans VS 2k Auto Shotguns - Mass Projectile Demonstration In Sequel Community Announcements Wishlist now! We wanted to share this video from UEBS2. A great accomplishment for us here Brilliant Game Studios! The open world title is currently on sale for 66% off, so head on over if you wish to support our other titles! I hope everyone is having a fantastic week, we will be posting new videos soon so keep your eyes open! Regards, Brilliant Game Studios. As some of you may know, we just pushed The Black Masses to beta 0.1.
We have been working super hard on both UEBS2 and The Black Masses. We have decided to delay the release to (Hopefully early) spring of 2022. UEBS2 is already bigger than we ever planned, but we think we can still do better. Community Announcements Hello everyone! We want to thank you all for your continued support in our journey with this beast, Ultimate Epic Battle Simulator 2. UEBS2 Release Delayed, We Want This To Be Great.